LUDOGRAPHICS
LUDOGRAPHICS
LUDO-
GRAPHICS
LUDOGRAPHICS
Brief
This passion project was born from my final year dissertation, which explored and celebrated the often under appreciated role of graphic design in video games. I wanted to express my findings in a virtual 3D world that could be explored.
Brief
This passion project was born from my final year dissertation, which explored and celebrated the often under appreciated role of graphic design in video games. I wanted to express my findings in a virtual 3D world that could be explored.
Brief
This passion project was born from my final year dissertation, which explored and celebrated the often under appreciated role of graphic design in video games. I wanted to express my findings in a virtual 3D world that could be explored.
Brief
This passion project was born from my final year dissertation, which explored and celebrated the often under appreciated role of graphic design in video games. I wanted to express my findings in a virtual 3D world that could be explored.
Solution
The result was Ludographics, a virtual game museum celebrating graphic design in video games. I created a unique graphic identity for the exhibition, providing context for the showcased graphics from Bethesda (Fallout) and FromSoftware (Dark Souls).
Solution
The result was Ludographics, a virtual game museum celebrating graphic design in video games. I created a unique graphic identity for the exhibition, providing context for the showcased graphics from Bethesda (Fallout) and FromSoftware (Dark Souls).
Solution
The result was Ludographics, a virtual game museum celebrating graphic design in video games. I created a unique graphic identity for the exhibition, providing context for the showcased graphics from Bethesda (Fallout) and FromSoftware (Dark Souls).
Solution
The result was Ludographics, a virtual game museum celebrating graphic design in video games. I created a unique graphic identity for the exhibition, providing context for the showcased graphics from Bethesda (Fallout) and FromSoftware (Dark Souls).






The graphic identity created for Ludographics uses isometric grids,
to give 2D design the illusion of existing within a 3D space.
The graphic identity created for Ludographics uses isometric grids,
to give 2D design the illusion of existing within a 3D space.
The graphic identity created for Ludographics uses isometric grids,
to give 2D design the illusion of existing within a 3D space.
The graphic identity created for Ludographics uses isometric grids,
to give 2D design the illusion of existing within a 3D space.
The graphic identity created for Ludographics uses isometric grids,
to give 2D design the illusion of existing within a 3D space.
The graphic identity created for Ludographics uses isometric grids, to give 2D design the illusion of existing within a 3D space.
Below are cinematic reels showcasing the areas I created
for Ludographics, each inspired by its respective game.
I created most of the 3D models, including the buildings
, in Blender, then brought everything together
using Unreal Engine 5 and Quixel Bridge.
Below are cinematic reels showcasing the areas I created
for Ludographics, each inspired by its respective game.
I created most of the 3D models, including the buildings, in Blender, then
brought everything together using Unreal Engine 5 and Quixel Bridge.
Below are cinematic reels showcasing the areas I created
for Ludographics, each inspired by its respective game.
I created most of the 3D models, including the buildings, in Blender, then
brought everything together using Unreal Engine 5 and Quixel Bridge.
Below are cinematic reels showcasing the areas I created
for Ludographics, each inspired by its respective game.
I created most of the 3D models, including the buildings, in Blender, then
brought everything together using Unreal Engine 5 and Quixel Bridge.
Below are cinematic reels showcasing the areas I created
for Ludographics, each inspired by its respective game.
I created most of the 3D models, including the buildings, in Blender, then
brought everything together using Unreal Engine 5 and Quixel Bridge.
Below are cinematic reels showcasing the areas I created
for Ludographics, each inspired by its respective game.
I created most of the 3D models, including the buildings,
in Blender, then brought everything together
using Unreal Engine 5 and Quixel Bridge.
Mini-Exhibition playable at end of year show, where visitors
explored the worlds I had created and could learn about the
impactful graphic design that was made for these games.
Mini-Exhibition playable at end of year show, where visitors
explored the worlds I had created and could learn about the
impactful graphic design that was made for these games.
Mini-Exhibition playable at end of year show, where visitors
explored the worlds I had created and could learn about the
impactful graphic design that was made for these games.
Mini-Exhibition playable at end of year show, where visitors
explored the worlds I had created and could learn about the
impactful graphic design that was made for these games.
Mini-Exhibition playable at end of year show, where visitors
explored the worlds I had created and could learn about the
impactful graphic design that was made for these games.
Mini-Exhibition playable at end of year show, where visitors
explored the worlds I had created and could learn about the
impactful graphic design that was made for these games.






RETURN HOME
PROJECTS
Corporate Work
Freelance design work for FIDO Tech, a global company specializing in water leakage prevention.
Skills: Graphic Design
Sojourn
Ludographics
Legends in Motion
Nexarion



Corporate Work
Corporate Work
Freelance design work for FIDO Tech, a global company specializing in water leakage prevention.
Skills: Graphic Design
Sojourn
Ludographics
Legends in Motion
Nexarion



Corporate Work
RETURN HOME
RETURN HOME
PROJECTS
Corporate Work
Freelance design work for FIDO Tech, a global company specializing in water leakage prevention.
Skills: Graphic Design
Sojourn
Ludographics
Legends in Motion
Nexarion



View Project
Corporate Work
Corporate Work
Freelance design work for FIDO Tech, a global company specializing in water leakage prevention.
Skills: Graphic Design
Sojourn
Ludographics
Legends in Motion
Nexarion



View Project
Corporate Work
PROJECTS
Corporate Work
Freelance design work for FIDO Tech, a global company specializing in water leakage prevention.
Skills: Graphic Design
Sojourn
Ludographics
Legends in Motion
Nexarion



View Project
Corporate Work
Corporate Work
Freelance design work for FIDO Tech, a global company specializing in water leakage prevention.
Skills: Graphic Design
Sojourn
Ludographics
Legends in Motion
Nexarion



View Project
Corporate Work
PROJECTS
Corporate Work
Freelance design work for FIDO Tech, a global company specializing in water leakage prevention.
Skills: Graphic Design
Sojourn
Ludographics
Legends in Motion
Nexarion



Corporate Work
Solution
The result was Ludographics, a virtual game museum celebrating graphic design in video games. I created a unique graphic identity for the exhibition, providing context for the showcased graphics from Bethesda (Fallout) and FromSoftware (Dark Souls).
LUDOGRAPHICS
Brief
This passion project was born from my final year dissertation, which explored and celebrated the often under appreciated role of graphic design in video games. I wanted to express my findings in a virtual 3D world that could be explored.
Solution
The result was Ludographics, a virtual game museum celebrating graphic design in video games. I created a unique graphic identity for the exhibition, providing context for the showcased graphics from Bethesda (Fallout) and FromSoftware (Dark Souls).
LUDOGRAPHICS
Brief
This passion project was born from my final year dissertation, which explored and celebrated the often under appreciated role of graphic design in video games. I wanted to express my findings in a virtual 3D world that could be explored.