LUDOGRAPHICS



LUDOGRAPHICS



LUDO-

GRAPHICS



LUDOGRAPHICS



Brief


This passion project was born from my final year dissertation, which explored and celebrated the often under appreciated role of graphic design in video games. I wanted to express my findings in a virtual 3D world that could be explored.



Brief


This passion project was born from my final year dissertation, which explored and celebrated the often under appreciated role of graphic design in video games. I wanted to express my findings in a virtual 3D world that could be explored.



Brief


This passion project was born from my final year dissertation, which explored and celebrated the often under appreciated role of graphic design in video games. I wanted to express my findings in a virtual 3D world that could be explored.


Brief


This passion project was born from my final year dissertation, which explored and celebrated the often under appreciated role of graphic design in video games. I wanted to express my findings in a virtual 3D world that could be explored.



Solution


The result was Ludographics, a virtual game museum celebrating graphic design in video games. I created a unique graphic identity for the exhibition, providing context for the showcased graphics from Bethesda (Fallout) and FromSoftware (Dark Souls).




Solution


The result was Ludographics, a virtual game museum celebrating graphic design in video games. I created a unique graphic identity for the exhibition, providing context for the showcased graphics from Bethesda (Fallout) and FromSoftware (Dark Souls).

Solution


The result was Ludographics, a virtual game museum celebrating graphic design in video games. I created a unique graphic identity for the exhibition, providing context for the showcased graphics from Bethesda (Fallout) and FromSoftware (Dark Souls).




Solution


The result was Ludographics, a virtual game museum celebrating graphic design in video games. I created a unique graphic identity for the exhibition, providing context for the showcased graphics from Bethesda (Fallout) and FromSoftware (Dark Souls).






The graphic identity created for Ludographics uses isometric grids,

to give 2D design the illusion of existing within a 3D space.

The graphic identity created for Ludographics uses isometric grids,

to give 2D design the illusion of existing within a 3D space.

The graphic identity created for Ludographics uses isometric grids,

to give 2D design the illusion of existing within a 3D space.

The graphic identity created for Ludographics uses isometric grids,

to give 2D design the illusion of existing within a 3D space.

The graphic identity created for Ludographics uses isometric grids,

to give 2D design the illusion of existing within a 3D space.

The graphic identity created for Ludographics uses isometric grids, to give 2D design the illusion of existing within a 3D space.

Below are cinematic reels showcasing the areas I created

for Ludographics, each inspired by its respective game.


I created most of the 3D models, including the buildings

, in Blender, then brought everything together

using Unreal Engine 5 and Quixel Bridge.

Below are cinematic reels showcasing the areas I created

for Ludographics, each inspired by its respective game.


I created most of the 3D models, including the buildings, in Blender, then

brought everything together using Unreal Engine 5 and Quixel Bridge.

Below are cinematic reels showcasing the areas I created

for Ludographics, each inspired by its respective game.


I created most of the 3D models, including the buildings, in Blender, then

brought everything together using Unreal Engine 5 and Quixel Bridge.

Below are cinematic reels showcasing the areas I created

for Ludographics, each inspired by its respective game.


I created most of the 3D models, including the buildings, in Blender, then

brought everything together using Unreal Engine 5 and Quixel Bridge.

Below are cinematic reels showcasing the areas I created

for Ludographics, each inspired by its respective game.


I created most of the 3D models, including the buildings, in Blender, then

brought everything together using Unreal Engine 5 and Quixel Bridge.

Below are cinematic reels showcasing the areas I created

for Ludographics, each inspired by its respective game.


I created most of the 3D models, including the buildings,

in Blender, then brought everything together

using Unreal Engine 5 and Quixel Bridge.

Mini-Exhibition playable at end of year show, where visitors

explored the worlds I had created and could learn about the

impactful graphic design that was made for these games.

Mini-Exhibition playable at end of year show, where visitors

explored the worlds I had created and could learn about the

impactful graphic design that was made for these games.

Mini-Exhibition playable at end of year show, where visitors

explored the worlds I had created and could learn about the

impactful graphic design that was made for these games.

Mini-Exhibition playable at end of year show, where visitors

explored the worlds I had created and could learn about the

impactful graphic design that was made for these games.

Mini-Exhibition playable at end of year show, where visitors

explored the worlds I had created and could learn about the

impactful graphic design that was made for these games.

Mini-Exhibition playable at end of year show, where visitors

explored the worlds I had created and could learn about the

impactful graphic design that was made for these games.

RETURN HOME

PROJECTS

Corporate Work

Freelance design work for FIDO Tech, a global company specializing in water leakage prevention.

Skills: Graphic Design

Sojourn

Ludographics

Legends in Motion

Nexarion

Corporate Work

Corporate Work

Freelance design work for FIDO Tech, a global company specializing in water leakage prevention.

Skills: Graphic Design

Sojourn

Ludographics

Legends in Motion

Nexarion

Corporate Work

RETURN HOME

RETURN HOME

PROJECTS

Corporate Work

Freelance design work for FIDO Tech, a global company specializing in water leakage prevention.

Skills: Graphic Design

Sojourn

Ludographics

Legends in Motion

Nexarion

View Project

Corporate Work

Corporate Work

Freelance design work for FIDO Tech, a global company specializing in water leakage prevention.

Skills: Graphic Design

Sojourn

Ludographics

Legends in Motion

Nexarion

View Project

Corporate Work

PROJECTS

Corporate Work

Freelance design work for FIDO Tech, a global company specializing in water leakage prevention.

Skills: Graphic Design

Sojourn

Ludographics

Legends in Motion

Nexarion

View Project

Corporate Work

Corporate Work

Freelance design work for FIDO Tech, a global company specializing in water leakage prevention.

Skills: Graphic Design

Sojourn

Ludographics

Legends in Motion

Nexarion

View Project

Corporate Work

PROJECTS

Corporate Work

Freelance design work for FIDO Tech, a global company specializing in water leakage prevention.

Skills: Graphic Design

Sojourn

Ludographics

Legends in Motion

Nexarion

Corporate Work

Solution


The result was Ludographics, a virtual game museum celebrating graphic design in video games. I created a unique graphic identity for the exhibition, providing context for the showcased graphics from Bethesda (Fallout) and FromSoftware (Dark Souls).

LUDOGRAPHICS

Brief


This passion project was born from my final year dissertation, which explored and celebrated the often under appreciated role of graphic design in video games. I wanted to express my findings in a virtual 3D world that could be explored.

Solution


The result was Ludographics, a virtual game museum celebrating graphic design in video games. I created a unique graphic identity for the exhibition, providing context for the showcased graphics from Bethesda (Fallout) and FromSoftware (Dark Souls).

LUDOGRAPHICS

Brief


This passion project was born from my final year dissertation, which explored and celebrated the often under appreciated role of graphic design in video games. I wanted to express my findings in a virtual 3D world that could be explored.